🚀 My New Product Now Available on FAB Marketplace! ● Check it out here: 👉
I wanted to do more "game-ready" stylized characters for my portfolio and thought this kid would be a great fit.
The challenge was to set the very same model to look good both as rendered and in real-time.
Since this kid is modeled as a game character, I share with you the sketchfab versions for real-time inspection too.
This model has a PBR workflow texture set (Base Color, Metallic, Roughness, Specular, Normal, Mixed AO, Emissive, Alpha Mask), humanoid skeleton and 3 items, 2 Different animations (Idle and Ride), 5 different facial expressions except the first one (Happy, smile, angry, sad, shocked)
Modeled in Maya, textured in Substance Painter, rendered in Blender, and composited in DaVinci Resolve.
● Maya
● Blender
● Substance 3D Painter
● Da Vinci Resolver