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I wanted to give myself a challenge in this personal project, and unlike my other projects, I decided to use the Unreal Engine 5 game engine to get renders. Since they are game-ready models, while designing the structure of the scene, I took particular care to ensure that most of the assets I modeled were independent of the scene and could be used as assets on their own in other games. The entire scene has been rendered in real-time.
Modeled and sculpted in the Blender, baked in the Marmoset Toolbag, textured in the Substance Painter, and rendered in Unreal Engine 5.
● Blender
● Substance 3D Painter
● Marmoset Toolbag 4
● Unreal Engine 5